For this project, we were asked to choose an interesting and complex pen to make a realistic model of in Maya. Above I have included pictures of the real pen that I chose to model. In Maya I used the NURBS Curve tool and revolved it to create the shape of the body. After that it only needed a little resizing and manipulation to make it look correct. I used a cone and sphere for the pointy end of the pen. For the clicker end of the pen I used a taurus, cylinder and a sphere that was covered in a lofted material that was a kind of clear plastic spring. The final step of modeling was to create the clip of the pen with a NURBS Curve that I duplicated and then closed with a planar surface. To make the polka-dotted material on the body of the pen, I had to make it myself in Adobe Illustrator and then import it into Maya which was very interesting. Finally I threw in some spotlight lighting and paired the pen with a piece of paper. I was very satisfied with the way this project turned out because it ended up looking a lot like the real pen. The only thing I wish I could change was the end of the pen was not as rounded at the real pen, I had originally used a cone and pressed 3 on my keyboard to give it a more rounded view but it did not stay during rendering. Next time I would possibly try a revolved NURBS Curve for the tip of the pen.
Friday, February 16, 2018
Pen Model
For this project, we were asked to choose an interesting and complex pen to make a realistic model of in Maya. Above I have included pictures of the real pen that I chose to model. In Maya I used the NURBS Curve tool and revolved it to create the shape of the body. After that it only needed a little resizing and manipulation to make it look correct. I used a cone and sphere for the pointy end of the pen. For the clicker end of the pen I used a taurus, cylinder and a sphere that was covered in a lofted material that was a kind of clear plastic spring. The final step of modeling was to create the clip of the pen with a NURBS Curve that I duplicated and then closed with a planar surface. To make the polka-dotted material on the body of the pen, I had to make it myself in Adobe Illustrator and then import it into Maya which was very interesting. Finally I threw in some spotlight lighting and paired the pen with a piece of paper. I was very satisfied with the way this project turned out because it ended up looking a lot like the real pen. The only thing I wish I could change was the end of the pen was not as rounded at the real pen, I had originally used a cone and pressed 3 on my keyboard to give it a more rounded view but it did not stay during rendering. Next time I would possibly try a revolved NURBS Curve for the tip of the pen.
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